11 / Unreal Engine / 2026

Real-Time Hero Character

Real-Time Character Artist

PROJECT OVERVIEW

A complete real-time character showcase demonstrating material quality, groom, lighting, optimization, and Unreal Engine presentation.

A complete real-time character showcase demonstrating material quality, groom, lighting, optimization, and Unreal Engine presentation. The study is presented as a complete production case study, from early form decisions through final presentation.

Responsibilities

  • Design development
  • 3D production
  • Materials and look development
  • Final presentation

CASE STUDY / MODULE

Beauty renders

Final lighting, materials and presentation.

CASE STUDY / MODULE

Materials & detail

Surface response, wear and micro-detail are balanced to support the design without obscuring its larger forms.

CASE STUDY / MODULE

Groom

Hair cards and strands are shaped for a strong silhouette, controlled breakup and stable real-time rendering.

CASE STUDY / MODULE

Real-time character

Materials, groom, lighting and geometry budgets were tuned as a single system inside Unreal Engine.

CASE STUDY / MODULE

Technical specifications

Pipeline
Production-ready
Presentation
Cinematic + real-time
Status
Portfolio study

CASE STUDY / MODULE

Credits

Art, design and presentation
Pooya McKee / MCK Studios