- Size
- 1920 × 1080 px
- Ratio
- 1920:1080
- Purpose
- Hero project media
11 / Unreal Engine / 2026
Real-Time Hero Character
Real-Time Character Artist
PROJECT OVERVIEW
A complete real-time character showcase demonstrating material quality, groom, lighting, optimization, and Unreal Engine presentation.
A complete real-time character showcase demonstrating material quality, groom, lighting, optimization, and Unreal Engine presentation. The study is presented as a complete production case study, from early form decisions through final presentation.
Responsibilities
- Design development
- 3D production
- Materials and look development
- Final presentation
CASE STUDY / MODULE
Beauty renders
Final lighting, materials and presentation.
CASE STUDY / MODULE
Materials & detail
Surface response, wear and micro-detail are balanced to support the design without obscuring its larger forms.
CASE STUDY / MODULE
Groom
Hair cards and strands are shaped for a strong silhouette, controlled breakup and stable real-time rendering.
CASE STUDY / MODULE
Real-time character
Materials, groom, lighting and geometry budgets were tuned as a single system inside Unreal Engine.
CASE STUDY / MODULE
Technical specifications
- Pipeline
- Production-ready
- Presentation
- Cinematic + real-time
- Status
- Portfolio study
CASE STUDY / MODULE
Credits
- Art, design and presentation
- Pooya McKee / MCK Studios